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0 of 2 copies available
Wait time: About 9 weeks
0 of 2 copies available
Wait time: About 9 weeks

Book Two in the stunning conclusion to Frank Herbert's worldwide bestselling Dune Chronicles
At the end of Frank Herbert's final novel, Chapterhouse: Dune, a ship carrying a crew of refugees escapes into the uncharted galaxy, fleeing from a terrifying, mysterious Enemy. The fugitives used genetic technology to revive key figures from Dune's past—including Paul Muad'Dib and Lady Jessica—to use their special talents to meet the challenges thrown at them.
Based directly on Frank Herbert's final outline, which lay hidden in two safe-deposit boxes for a decade, Sandworms of Dune will answer the urgent questions Dune fans have been debating for two decades: the origin of the Honored Matres, the tantalizing future of the planet Arrakis, the final revelation of the Kwisatz Haderach, and the resolution to the war between Man and Machine.
This breathtaking new novel in Frank Herbert's Dune series has enough surprises and plot twists to please even the most demanding reader.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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    • Publisher's Weekly

      July 23, 2007
      Longtime collaborators Herbert and Anderson set themselves a steep challenge—and, in the end, fail to meet it—in this much anticipated wrapup of the original Dune cycle (after 2006’s Hunters of Dune
      ). A large cast scattered across the cosmos must be brought together so that the final, all-powerful Kwisatz Haderach may be revealed in the ultimate face-off between humankind and the machine empire ruled by the implacable Omnius. Though pacing is brisk and the infrequent action scenes crackle with tension, only two minor characters—gholas, who are young clones with restored memories, of Suk doctor Wellington Yueh and God-Emperor Leto II—acquire real depth. Everyone else is too busy reacting to mostly irrelevant subplots like sabotage aboard the no-ship Ithaca
      , a plague devastating the planet of Chapterhouse and the genetic engineering of marine-dwelling sandworms. The lengthy climax relies on at least four consecutive deus ex machina bailouts, eventually devolving into sheer fairy tale optimism. Series fans will argue the novel’s merits for years; others will be underwhelmed.

    • Library Journal

      Starred review from July 1, 2007
      Twenty years after their escape from the beleaguered Bene Gesserit world of Chapterhouse, as told in the late Frank Herbert's final Dune tale ("Chapterhouse: Dune"), the Bene Gesserit sisterhood embarks on a bold scheme to create gholaclones that eventually awaken to the full memories of their originalof some of history's key personalities, in the hope that they can find a way to win an otherwise unwinnable war. Avoiding attempts by the machine world to locate their ship, "Ithaca", proves challenging, but even more threatening is the discovery of at least one saboteur aboard the "Ithaca". The future of humanity hangs on the abilities of newly created versions of Paul Muad'Dib; his mother, Lady Jessica Atreides; and the young ghola of Dune's notorious God Emperor, Leto II. Complex in structure though never hard to follow, this sequel to "Hunters of Dune" ties together the threads left by "Chapterhouse: Dune", bringing closure to a saga of planetary birth and death and human courage and hubris. At the same time, the authors have left room for further explorations of one of the genre's most enduring worlds. Highly recommended for all sf collections. [The publisher is promoting this volume with a $250,000 national marketing plan.Ed.]

      Copyright 2007 Library Journal, LLC Used with permission.

    • Booklist

      June 1, 2007
      By the time of this second volume of the third Dune prequel trilogy, battles and plagues have nearly destroyed humans and their planets. Sheanna revives the ghola cloning project to pit genius against numbers. Almost all the saga principals have been re-createdPaul, Jessica, Letos I and II, Chani, Stilgar, even Wellington Yueh and Baron Harkonnenand are hiding on the no-ship. The eleventh ghola of Duncan Idaho keeps an eye on things. Naturally, such a crew generates intrigue, dissension, and many actions unintentionally at cross-purposes. Some of the re-creations learn from the past, some dont. Meanwhile, Omnius and Erasmus, leaders of the thinking machines, search for the no-ship; failing to find it, they finish the destruction of any planet capable of supporting human life. When the clones and the thinking machines finally confront each other, the conflict proves pretty gripping. Its plot derived from Frank Herberts notes, Sandworms should fascinate Dune fans. The series long run by now begs the question of whether, since Sandworms ties up so many loose ends, more of what has been learned about the construction and destruction of ecologies, and about thinking machines, in the 42 years since Dune was first published couldnt figure in the promised ninth prequel volume, Paul of Dune.(Reprinted with permission of Booklist, copyright 2007, American Library Association.)

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